Recent Work
Compilation of my latest work

Breakdown

Concord

Concord

  • Created various pipeline tools to help with version control, retargeting, camera setup, and animation data transfer.
  • Designed and implemented the cloth & hair simulation pipeline used in cinematics.
  • Implemented procedural animation setups and blueprint logic.
  • Wrote proprietary plugins that helped with asset validations, and custom scene setups.
  • Wrote Unreal Engine tools that automate asset import and cinematic sequence setup
  • Responsible for final rig approvals used in cinematic sequences.
  • Responsible for the technical integrity of cinematic sequences in both DCC and engine.
  • Supervised rigging implementations and tool creation from my team.
XDefiant

XDefiant

  • Wrote pipeline validation tools for animation and rigging.
  • Updated and extended proprietary tools api code.
  • Wrote rigging tools to fix facial animation edge cases and automate weapon setups.
RainbowSixSiege

Rainbow Six Siege

  • Fixed bugs related to animation systems state logic.
  • Added procedural animation functionality.
  • Tested and implemented new proprietary IKSolvers.
  • Wrote proprietary engine tools to automate character setups and attachments.
  • Cloth performance test and optimization.
  • Wrote DCC pipeline tools to automate face rig fixes.
  • R&D with researchers and engineers on machine learning initiatives.


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© 2026, Abraham Abdala | abdala.abe@gmail.com | 619-362-2984