Abraham Abdala
Technical Animator - Pipeline TD
resume
projects
demo reel
tool demos
Recent Work
Compilation of my latest work
Breakdown
Concord
Created various pipeline tools to help with version control, retargeting, camera setup, and animation data transfer.
Designed and implemented the cloth & hair simulation pipeline used in cinematics.
Implemented procedural animation setups and blueprint logic.
Wrote proprietary plugins that helped with asset validations, and custom scene setups.
Wrote Unreal Engine tools that automate asset import and cinematic sequence setup
Responsible for final rig approvals used in cinematic sequences.
Responsible for the technical integrity of cinematic sequences in both DCC and engine.
Supervised rigging implementations and tool creation from my team.
XDefiant
Wrote pipeline validation tools for animation and rigging.
Updated and extended proprietary tools api code.
Wrote rigging tools to fix facial animation edge cases and automate weapon setups.
Rainbow Six Siege
Fixed bugs related to animation systems state logic.
Added procedural animation functionality.
Tested and implemented new proprietary IKSolvers.
Wrote proprietary engine tools to automate character setups and attachments.
Cloth performance test and optimization.
Wrote DCC pipeline tools to automate face rig fixes.
R&D with researchers and engineers on machine learning initiatives.
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© 2026, Abraham Abdala |
abdala.abe@gmail.com
| 619-362-2984